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Download the rise of gaming revenue visualized
Download the rise of gaming revenue visualized








download the rise of gaming revenue visualized

The consumer VR market worldwide is set to reach $2.6 billion by the end of 2020.78% of Americans are familiar with VR technology now.There are more than 171M VR users worldwide.Global VR video gaming revenues reached $22.9B in 2020.The global AR and VR market is expected to grow to $209.2 billion by 2022.Like these virtual reality statistics you’ll read indicate, the time is approaching for this technology to take off among consumers as well as in the industry. The most popular store for hard copy video games was GameStop, while Amazon was the most popular store for digital/online video game purchases.Virtual reality, the overarching term for a variety of computer-generated experiences taking place within a simulated environment, has been a topic of interest among tech enthusiasts (and sci-fi fans) for years. Some of the favorite video game genres in 2020 included action, strategy, and action-adventure. While 24 percent don’t play video games at all, almost 18 percent spend more than six hours per week playing video games. Statista’s exclusive Global Consumer Survey holds further information on the video gaming habits of U.S. Sony’s PlayStation 4 is the bestseller among current generation consoles and, in 2020, the unit sales of the PlayStation 4 reached more than 112 million units. Some of the major players in the video gaming industry are Tencent, Sony and Apple, each generating billions of dollars in revenue every year, making them some of the most successful public companies in terms of gaming revenue. In fact, it was found that video gaming is gaining popularity among parents across the world as well, with a fairly even split in terms of the gender distribution of video gaming parents worldwide. Despite the high average daily time spent playing games among kids, the hobby can no longer be considered solely child’s play. What is significant nowadays is that the first generation of gamers is now grown up and has significant spending power at its disposal. dollars, while the mobile gaming market generated an estimated income of over 77 billion U.S. In 2020, the revenue from the worldwide PC gaming market was estimated at almost 37 billion U.S. Video games are a billion-dollar business and have been for many years.










Download the rise of gaming revenue visualized